Wednesday, January 14, 2015
Who wants to live a million years (Antonio)
It took me four generations to win because I had no idea which mutation carried certain traits. The game illustrates how hard it is to get a species to live one million years. I believe it would be equally difficult to survive as many natural disasters, predators, and temperatures to survive one million years.
I chose a short legged hairless organism for all three choices because i had no idea what the difference was (whoops). When I chose a long legged, hairy organism, a short striped organism, and a long legged organism, I survived on the first try. They shortly all had stripes, long necks, and longer legs. I won later using this exact combination because this diverse combination can survive most of the disasters put in this game.
Genetic drift was a main issue in this game. I was always crossing my fingers to see if my wanted trait would diffuse into the population. Most of the time, it did; if it didn't happen soon enough then the population would die off. Different genes would either decrease in the gene pool, stay the same, or expand. This is due to genetic drift and natural selection.
I could tell that being tall was dominant to having a small neck and that stripes were more dominant that being hairless. I could tell this because certain genes would die off quicker than others, or wouldn't always expand in the gene pool.
In cold conditions, it is better to be fat, hairy, and have short limbs like legs or necks. The exact opposite would be good in hot conditions. Long limbs, being thin, and hairless all help in harsh heat. If a predator was nearby, stripes and long legs would contribute the most. The only things that would help being able to eat a taller food source are long legs and a long neck.
To make the game more realistic, I would add more possible disasters, foods, and add more possible environments. different types of foods would give more adaptions and make the game harder to beat. The game would be a lot less predictable if there were more disasters or outcomes.
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